Lingobuddy: Learn new languages. Anytime. Anywhere.

Lingobuddy: Learn new languages. Anytime. Anywhere.

An AI-powered immersive language learning platform offering personalized, gamified experiences for diverse learners

MY ROLE

UX Designer

TEAM

Akanksha N. | Esther C. | Junming Y. | Rutuja P.

STAKEHOLDERS

University College Dublin, IE

PRODUCT

EdTech Mobile Application (B2C)

TIMELINE

12 weeks

CONTRIBUTIONS

Design Lead | Secondary Research, Ideation, Lo & Hi-fidelity Prototypes, User Experience, Visual Design, Storyboarding

* the challenge

* the challenge

In a world where the pace of change demands constant adaptation, individuals must continuously upgrade their skill sets to remain relevant. However, traditional education systems often struggle to equip learners with practical, non-cognitive, and socio-emotional skills essential for real-world success. This gap is especially critical when viewed through the lens of the UN’s Sustainable Development Goal 4, which advocates for inclusive, equitable, and quality education. While global institutions like UNICEF and the World Bank emphasize a more holistic approach to learning, many educational platforms fail to deliver personalized and engaging experiences that support lifelong learning.

HOW MIGHT WE

bridge the gap between traditional education and real-world skill development by creating engaging, personalized learning experiences that equip diverse learners with practical life skills?

* the proposed intervention

* the proposed intervention

Lingobuddy aims to address this challenge by offering an immersive, AI-powered language learning application that promotes life skills through gamification and personalization - empowering diverse learners to grow beyond conventional academic pathways.

Jump to SEE THE FINAL DESIGN

* the impact

* the impact

The impacts of Lingobuddy can be categorized into educational, cognitive, emotional, technological, and societal dimensions.

01

cognitive and skill development Impact

  • enhances cognitive flexibility, memory, and creativity, especially through multilingual exposure

  • helps build practical, non-cognitive, and socio-emotional skills

  • encourages continuous skill upgradation

02

bridges the gap in conversational language practice

  • supports self-paced and personalized learning tailored to individual proficiency, goals, and preferences

  • facilitates real-world application of language skills through immersive learning

03

Provides a judgement-free environment

  • reduces fear, anxiety, and assessment pressure associated with language learning

  • builds learner motivation through gamification, rewards, and positive reinforcement

  • measurable CEFR-aligned progress and real-time feedback

* the design process

* the design process

The Double Diamond framework was employed to structure the design process, enabling primary and secondary research, the identification of meaningful intervention opportunities, the development of diverse conceptual directions, and the formulation of an evidence-based design solution for subsequent evaluation.

Feb 2024

Activity

Interpreting the brief & UN SDG:04

Identifying opportunities

Ideate

Secondary Research

10+10 design funnel

Competitor Analysis

DIVERGING

CONVERGING

Discovering the right thing

Discover

Define

Requirements Gathering

Design Development & Implementation

Insights

Iterate

Approach

Evaluate

DIVERGING

CONVERGING

Designing the thing right

Develop

Deliver

Apr 2024

* discover

* discover

delayering UN SDG 04: Quality Education

The intersection of establishing and expanding life skills beyond the already acquired skills through traditional educational frameworks aligns with the United Nations Sustainable Development Goals, particularly Goal 04: Quality Education. The goal places itself within the pedagogy that education liberates an individual and is fundamental for the prosperity of a healthy society [10], whilst acquiring ‘skills’ is a common characteristic of quality education [6]. By ensuring an inclusive and equitable, quality education, it promotes life-long learning opportunities for all demographics (08+ years).

relevance of life-long learning and UN SDG 04

DIVERGING | generating diverse concepts that address the challenge

We interpreted the UN SDG: Quality Education, recognizing diverse meanings of education based on varied backgrounds. We identified the need to redefine education beyond traditional school settings, noting stagnant learning methods and the lack of essential life skills taught in schools. By utilizing the 10 + 10 design funnel method for brainstorming, interpretations for disseminating life skills were developed, although some had limitations for independent development.

understanding life skills within the context of the project

ideas generated from the brainstorming session

conVERGING | Identifying recurring themes

Three main themes from the sketches described above were identified to reduce the number of design concepts even further. The recurring themes have been explained below.

Diverging and converging to generate and filter vivid ideas helped the team visualize different aspects of education and learning.

01

Immersive AI Language Practice

02

Social Learning Exchange

03

Duolingo for life skills

recurring themes identified from the brainstorming session

* define

* define

converging | Identifying the most promising idea

The concept of ‘Immersive AI language practice tool’ was found to be the most promising. It proves to have the highest potential of all as it truly re-imagines the process of learning a new language. It allows the user to holistically engage with the language, and understand its nuances. With a strong emphasis on providing an accessible and user-centered interface, the platform aims to provide a personalized foreign language-learning experience. By immersing the user in simulated real-life scenarios, the interface would establish trust and efficacy and assist the user in overcoming their fears and anxiety around learning a foreign language.

Bilinguals and/or multilinguals have been documented to have higher cognitive flexibility, creativity and better semantic memory as compared to monolinguals.

establishing trust

+

+

overcoming fear

simulating real-life scenarios

overarching features for the proposed solution

diverging | Generating ideas to realise the chosen design concept

As the concept of ‘Immersive AI language practice tool’ was found to be the most promising, it was explored by adopting the process of diverging to generate different ways of realizing the concept.

overarching features for the proposed solution

current competitors

Given evolving technologies, platforms like Duolingo, Babbel, and Rosetta Stone are popular for learning new languages. Mobile learning offers flexible functionality regardless of location. Mobile learning offers flexible functionality regardless of location. Duolingo, a gamified language app, had over 83 million active users in 2022. These platforms promote autonomous learning by providing accessible study materials and incentives. However, exercises often become repetitive and contribute poorly to productive skills like writing and speaking. While convenient for beginners, they do not fully realize digital game-based learning's potential or prepare users for fluent conversation, lacking peer interaction and advanced learning.

Cultural & contextual learning

Native speaker input

Immersive simulation

Adaptive learning

Personalised learning paths

DUOLINGO

BABBEL

MEMRISE

HELLO TALK

overarching features for the proposed solution

* develop

* develop

requirements gathering

Different generations learn different languages and thus, the means of production of language also vary. It is crucial to cater to the needs of all the user groups and provide a holistic, measurable and cognitively stimulating learning environment through the design of the proposed interface. With this dynamic user group, the proposed interface is determined to provide an immersive and user-centric experience.

Parallelly, it draws inspiration from the existing gamified mobile applications by curating elements tailored to the user's needs. Mobile platforms can also be utilized to customize the user experience easily, as compared to other forms of interfaces.

age group

MOTIVATIONS

PREFERRED OUTCOMES

18-22 (Young Adults)

  • Career opportunities

  • Education and study abroad,

  • Travel and exploration

  • Personal development

  • Social engagement

  • Entertainment/leisure

  • Fast-paced gamified learning

  • Rewards

  • Motivation and engagement

  • Social/peer- based learning

  • Story-based learning

35-50 (Middle-aged)

  • Professional advancement

  • Travel or relocation

  • Leisure

  • Family, heritage

  • Bite-sized, on-the-go learning

  • Goal oriented

  • Progress tracking

  • Practical applications

  • Positive reinforcements

60+ (OLDER LEARNERS)

  • Travel, leisure

  • Staying active and engaged

  • Maintaining curiosity and lifelong learning

  • Simple, user-friendly interface

  • Slow-paced learning with repetition to achieve proficiency

  • Gamified learning

03 PRIMARY USER DEMOGRAPHICS

primary user demographics

peer surveys

The process of learning a new language is a new and exciting experience that might give rise to various emotions and complexities. Through our primary understanding of the challenges that may arise from this process, an online peer survey was conducted. The survey findings reiterated the need for an enhanced interface for non-native speakers to engage with.

WORKSHOP AIM

to establish the users’ current ways of engaging with a new language and their perceived barriers and level of participation

PEER SURVEYS

online peer survey (Google Forms)

METHOD

mixed-methods approach

PARTICIPANTS

15 responses recorded from(amongst students of COMP41710 - HCI module

01

varying usage pattern, frequencies & effectiveness

only 37.5% of users engage with the app daily

and 37.5% once a week

diverse range in usage highlights the importance of accommodating different learning goals and interests to boost engagement and satisfaction

02

diverse motivations for language learning

some citing "just for fun" (50%) and others seeking to support their education and professional needs

emphasizes the range of reasons chosen by individuals to learn languages and the importance of catering to various interests and goals, from casual learning to professional advancement

03

user feedback

broad range of effectiveness ratings

definite need for more personalized practice opportunities with relevant topics to enhance their conversational fluency

04

TOOLS AND RESOURCES

need for tools and resources within mobile applications

assist with real-world applications such as being able to understand a movie in its original (native) language

05

elaborate practice opportunities

similar trends of preferences for elaborate practice opportunities were observed amongst non-app users

highlights inclination towards using a mobile application for self-paced language learning that provides customization, real-life scenarios, reminders and progress tracking

user personas

user personas

Key elements to be integrated into the intervention

motivation strategies

personalised learning

judgement free zone

gamified learning

measurable progress

peer learning

flexible learning

immersive environments

approaches identified and adopted for the proposed solution

growing AI technologies and gamification

The integration of AI (artificial intelligence) within learning environments is driven by the aim of facilitating seamless language learning within virtual environments. AI-based instructions offer personalized and adaptive learning opportunities in a receptive, judgement-free environment. As opposed to a physical classroom where time and resources are limited, the combination of AI with learning offers the user instantaneous feedback to practice continuously until satisfied and pose queries for feedback to improve, along with the opportunity to practice and improve their proficiency. The alignment of AI technological advances with educational needs provides insights for both developers and educators.


The incorporation of gamification strategies within educational platforms significantly enhances the engagement and motivation of learners. Elements such as scoring systems, competitive progress, personal progress levels, energy boosters facilitate an enjoyable experience while also retaining the learner's interest and encouraging a deeper exploration of content. While current AI tools like GPT 4.0 assist in language learning, they typically lack a focus on improving pronunciation and fluency. This indicates that it is crucial to design language learning platforms that focus on these factors.

* deliver

* deliver

While many students struggle with foreign language fluency due to a lack of personalized conversation practice, Lingobuddy is an AI-powered mobile app using gamification to immerse users in tailored conversational practice. and interests, providing feedback aligned with the CEFR proficiency scale. Gamified elements motivate users, while personalized learning paths ensure focused practice. This affordable solution complements classroom learning, helping users overcome anxiety and achieve fluency.

using the widely used layout in gaming app designs - with a side and top navigation bar and a central content area thus, borrowing from exiting systems and not reinventing the wheel

distinct features in the side and top navigation bar, displaying correct information in the expected location such as - the side nav bar includes the scoreboard, challenges and profile options, while the top nav bar displays the users' score, gives instant access to the dictionary based on their language of learning and an AI-assistant for quick help


iteration with lists for the content in the main content display area

iteration with cards for the content in the main content display area

prototype developed for Lingobuddy

* evaluate

* evaluate

To get better insights on the usability of our design, we conducted a heuristic evaluation to determine which features should be included or enhanced. The evaluation includes strengths, improvements and severity level (0-4) of the issue for each principle as illustrated below.

side menus make it easy to switch across different sections & access to main features

can include accessibility options & other shortcuts

UI has a clean and aesthetically pleasing design, focuses on readability by reducing clutter

clear labels & icons help users recognise without the need for recall

can include breadcrumbs

evaluation_interface for daily and weekly challenges

progress bars indicate task completion and provide feedback

speech recognition provides real-time feedback helping users correct their pronunciation

provides feedback during tasks to prevent errors during on-going lessons

include confirmation dialogues to avoid losing progress

transliterations make it easier to understand the pronunciation

utilise universally accepted icons & include cultural notes or tips to match user’s own experiences

evaluation_interface for daily challenges

* future works

* future works

The use of VR creates immersive learning scenarios that replicate real-world settings, allowing learners to apply language skills in context. This direct application helps solidify language acquisition and enhances the relevance of the learning material. Personalized learning paths, enabled by AI, adjust in real time to the learner’s progress and specific needs, ensuring optimal challenge levels and preventing frustration or boredom. These are the key features that make an ego drive. AI and VR also support real-time error correction and scenario-based practice, enhancing usability by providing immediate assistance and contextual learning. These features help learners master complex concepts more efficiently.

* reflections

* reflections

Redesigning the HCI@UCD website was an opportunity to create a meaningful impact within the academic and research communication space. This project challenged me to apply UX thinking to an EdTech/academic platform while working within real-world constraints, such as technical limitations, stakeholder expectations, and content-heavy structures. Through close collaboration with the research group, I focused on improving usability, discoverability, and public engagement - ensuring that the website not only communicates the group’s work clearly, but also supports strategic goals such as partnership building and student outreach.

This process helped me translate the group’s values and multidisciplinary identity into a structured, modern, and scalable design system. It was a chance to advocate for clarity, accessibility, and intentional visual storytelling - turning a static site into a more engaging, functional, and human-centered experience.

learnings

01

diverse backgrounds = an enriching opportunity for collaborative learning

As each team member was from a different cultural background, we were able to find similarities in our own experiences through using language learning platforms. This realisation enriched and informed our ideation processes.

02

playing to each team members’ strengths for an optimized result

Understanding what each team member excelled in, encouraged us to consider small details contributing to the overall effectiveness of the proposed design. As an individual who aspires to be involved in all aspects of the process in order to maximise my learning, I made sure I heavily contributed to the brainstorming, design thinking and evolution processes of the interface.

limitations

01

speech recognition limitations

The design currently lacks fully developed pronunciation and fluency features and may struggle with accents, mispronunciations, or regional variations, limiting the quality of feedback for learners.

02

limited data from user testing

The user survey and testing were based on a student cohort, which is not representative of a diverse user base. Insights drawn may not reflect the full spectrum of potential users, especially working professionals and elderly learners.

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Updated May 2025.

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